.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 15th, 2004, 12:56 PM

Dubrok Dubrok is offline
Private
 
Join Date: Mar 2002
Location: Dresden
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Dubrok is on a distinguished road
Default Happiness question

hi,

i (unfortunately?) made me a race that is "bloodthirsty" (not "peaceful") concerning the happiness type.
i looked into the happiness.txt and i saw that i will have a hard time in a pbw game :-)

now my question concerning treaties: do they affect the happiness just once(when treaty is accepted), or every turn?

and what is the starting happiness number? 0? or -100? what kind of scale is used with happiness?

are troops the best way to keep happiness high? i hope that "troops on planet = -2" means -2 PER troop, not -2 with all troops

thanx for answering my newbie questions.

Dubrok
Reply With Quote
  #2  
Old April 16th, 2004, 01:31 AM
primitive's Avatar

primitive primitive is offline
Major
 
Join Date: Jan 2003
Location: Oslo, Norway
Posts: 1,030
Thanks: 0
Thanked 0 Times in 0 Posts
primitive is on a distinguished road
Default Re: Happiness question

Playing bloodthirsty can be quite a challenge in the early game, but there are a few goodies in the happiness file for the endgame

Treaty bonus is just one time, once the treaty is made. Troops are -2 pr. troop, and you will need a lot of them to offset the colonization penalty. Go for troops at once and use a turn or 2 to build some on each planet. Also, a bit later in the game you can try to time your colonization to utilize the maximum anger change of 200 pr turn.
__________________
Never trust a cop with rubber gloves.
Reply With Quote
  #3  
Old April 15th, 2004, 02:31 PM

Dubrok Dubrok is offline
Private
 
Join Date: Mar 2002
Location: Dresden
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Dubrok is on a distinguished road
Default Re: Happiness question

k, i will research troops, because my people are unhappy at the moment, i think it's not long till they riot :-(
I saw that building a ship gets you -50 per turn? so i just need to pump out 4 ships every turn to get -200 change? sounds ok for me and easy to achieve in the later game...i hope this effect is empire wide, not only system wide.

I think you can abuse the treaty thing - if i change my treaty one turn from war to no treaty or non aggro and then back to war next turn and so on? that will give me -100 every second turn?!

edit: does "Any Planet Colonized := 10" mean that i get a penalty for every colonized planet EVERY turn? or just once? and when i capture a planet that will give me -50 every turn? that is going to be hard!

[ April 15, 2004, 13:34: Message edited by: Dubrok ]
Reply With Quote
  #4  
Old April 15th, 2004, 02:44 PM
primitive's Avatar

primitive primitive is offline
Major
 
Join Date: Jan 2003
Location: Oslo, Norway
Posts: 1,030
Thanks: 0
Thanked 0 Times in 0 Posts
primitive is on a distinguished road
Default Re: Happiness question

IIRC, bonus for shipbuilding is only for the planet that builds the ship (same with troops BTW).

The treaty thing you suggest may work, but you will need a willing partner as the other empire has to confirm the NA

The penalty (10) for colonizing is empirewide and is for every planet you colonize during the whole game. That is the hard part.

-50 for capturing a planet are good. When you have your troops ready, start raiding and your people will be jubilant in no time
__________________
Never trust a cop with rubber gloves.
Reply With Quote
  #5  
Old April 15th, 2004, 09:23 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Happiness question

Happiness is stored as the level of anger, from 0 to 100 (percent), not as the level of happiness. Negatives decrease anger, thus increasing happiness. Positives increase anger, thus decreasing happiness. Also, I believe that all values in Happiness.txt are in tenths of a percent, so "-2" is really "-0.2".
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #6  
Old April 16th, 2004, 01:46 AM

kerensky kerensky is offline
Second Lieutenant
 
Join Date: Mar 2004
Location: Somewhere out there...
Posts: 432
Thanks: 0
Thanked 0 Times in 0 Posts
kerensky is on a distinguished road
Default Re: Happiness question

IF you build troops and drop them on an unhappy planet, it will increase the planets happiness over time. The more troops teh faster the happiness will increase.

Also, if possible, positioning a fleet of ships over a planet will increase it's happiness.
__________________
I hear voices in my head... and they're not the ones I normally hear.

A-- Se GdY $ Fr! Csc Cst Ai++ Au M++ MpD MpT MpM S- Ss++++ RY Pw- Fq Nd Rp+ G++ Mm++ Bb
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:00 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.