.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 6th, 2004, 08:38 PM

bearclaw bearclaw is offline
Captain
 
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
bearclaw is on a distinguished road
Default scrapping Large numbers of resourses problem

Just want to check to see if anyone else knows of this particular issue.

I'm playing a mod and had to scrap a huge facility (I belive it was a Metropolis). The resourses gained from this facility were enough to support my deficet fundings long enough for other facilities and resource harvesters to be built and make up the shortfall.

However, once the next turn processed, all the resources gained were gone. All of them. But just the ones gained from the scrapped facility. It was a huge number. Something like 50,000 to 100,000 of each resource type. I know there have been other issues with large numbers in SEIV, does anyone know if this is another such problem?

In case anyone is wondering, this is in the StarScape Mod. Not on PBW.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
Reply With Quote
  #2  
Old April 6th, 2004, 08:50 PM

Shadowstar Shadowstar is offline
Sergeant
 
Join Date: May 2002
Posts: 279
Thanks: 2
Thanked 0 Times in 0 Posts
Shadowstar is on a distinguished road
Default Re: scrapping Large numbers of resourses problem

I should add that I and bearclaw have discussed this issue and I don't know why its doing that. It's not a mod issue, and doesn't have anything to do with the data files. I've tested it myself and can confirm that the resources dissapear when the turn is run. It doesn't seem to affect smaller facilities, which is why we think it has to do with the game being unable to properly process too large a number.

[ April 06, 2004, 19:51: Message edited by: Shadowstar ]
Reply With Quote
  #3  
Old April 6th, 2004, 09:19 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: scrapping Large numbers of resourses problem

50,000 to 100,000 isn't really all that large of a number. The games seems to do ok handling those amounts in other areas. I can't say for sure you are incorrect, I just think it's probably something else based on what info we have here so far.

My very first thought is that you don't have enough storage to hold all the resources. You have verified for sure that you do?

Are you playing turn-based or simultaneous turns? Not sure that matters, but it might help to try and duplicate the problem.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #4  
Old April 6th, 2004, 09:37 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: scrapping Large numbers of resourses problem

All I can think of is insufficient storage. Especially in sequential movement mode, you can see that you can spend the excess resources on the turn they are generated - they only get chopped down to your storage limit between turns.

PvK
Reply With Quote
  #5  
Old April 6th, 2004, 09:52 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: scrapping Large numbers of resourses problem

I have scrapped homeworld facilities in Proportions mods and Adamant mods and gotten all of the resources from them that I could store... (testing stuff out )
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #6  
Old April 6th, 2004, 10:25 PM

bearclaw bearclaw is offline
Captain
 
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
bearclaw is on a distinguished road
Default Re: scrapping Large numbers of resourses problem

Quote:
Originally posted by geoschmo:
My very first thought is that you don't have enough storage to hold all the resources. You have verified for sure that you do?

Are you playing turn-based or simultaneous turns? Not sure that matters, but it might help to try and duplicate the problem.
Have more than enough storage. Thought that myself and checked. Storage space is over 100,000 in each type. And it is simultaneous.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:21 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.