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February 12th, 2004, 09:08 PM
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Sergeant
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Join Date: Nov 2000
Location: USA
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SEV: Any info yet?
Is there any info on what will be in SEV?
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February 12th, 2004, 09:15 PM
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General
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Join Date: Mar 2002
Location: Indiana
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Re: SEV: Any info yet?
__________________
Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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February 12th, 2004, 09:21 PM
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Major General
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Join Date: May 2002
Location: Linghem, �sterg�tland, Sweden
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Re: SEV: Any info yet?
Wasn't there a rumour that it would use starfury graphics.
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February 12th, 2004, 09:27 PM
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General
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Join Date: Mar 2002
Location: Indiana
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Re: SEV: Any info yet?
Quote:
Originally posted by Ruatha:
Wasn't there a rumour that it would use starfury graphics.
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Not the graphics but the 3D engine that Starfury uses. It will mostly used for battles from what I understand; and even then only in tactical combat.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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February 12th, 2004, 10:05 PM
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Sergeant
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Join Date: Nov 2000
Location: USA
Posts: 368
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Re: SEV: Any info yet?
This is what I'd like to see in this upcoming title:
-Palace/Capitals and ability to move them
-Wider range of technology/weapons
-3D ship graphics on 2D planes that are their proper size ratio
-wider range of ground forces and ground force tech(troops,tanks,air,mech,titan,marines,ect)
-strategic ground combat
-political fallout for distroying a colony with mass drivers, nuke bombs, bio weapons, ect
-racial enemies. Races that always have negative political views towards wach other. Greater chance of war between nations(Empire vs Rebel, Cylons vs Colonials, borg vs all)
-More unique racial tech
-Government types that have an effect on game play
-More politics, maybe a galactic council like MOO. Also have the ability to pull out of congress and form your own council. In addition the ability to pass laws like Galactic Civilization.
-A diplomatic station that allows the creation of galactic council. The race that creates the station first gets a political & economic bonus. Attacking and/or distroying station creates political fallout. But also ends all galactic laws.
-Improve trading of technology with cpu and human. Also improve the interface used to trade with other race.
-Add galactic credits to economy to speed up projects, purchase ships & tech,
-Civil wars. Working off the idea of using capitals. Civil War break outs should work as follows:
stage1-Each system in empire is checked if it wants to break away.
stage2-Then an appropriate number of ships join the side of the breakway systems
stage3-A state of war exists until one sides capital falls.
stage4-If capital is attacked by outside force there is a chance that the breakaway systems will join back.
stage5-once the capital is capture it's either game over or the empire is restored.
-Heroes and planetary leaders
-Improve weapon tech tree. Add more weapon types like Laser, Particle beam, anti-matter, ect. Improve weapon pros & cons. Make torpedos and missiles a viable weapon choice. Allow special weapon mounts per weapon type. [I know some of this is possible in modding but I'd like to see this in the standard game.]
-Space monster/borg like invasions that threaten everyone
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February 12th, 2004, 11:06 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
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Re: SEV: Any info yet?
I like your list of suggestions. Some very good points. Sounds like you play Galactic Civilizations also. I wouldn't mind seeing some if not all of those things incorporated in SEV. But it's all up to Aaron, and what he likes from our suggestions. I can't imagine being disappointed in the final product, but it may not match our expectations. Too bad we got to wait up to 2 years to find out.
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