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  #1  
Old October 30th, 2003, 11:43 PM

waynev waynev is offline
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Default Computer Virus Defence

Is there any way to defend against computer virus attack?
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  #2  
Old October 30th, 2003, 11:52 PM
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PvK PvK is offline
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Default Re: Computer Virus Defence

Oh, in SEIV? I thought you meant with real-world computers, at first.

Aside from avoiding getting hit, or killing the attacker first, or not having any master computers, the only defense is to add bridge/life support/crew quarters to the ship, so if the master computer dies, there is no adverse effect (except the loss of 10 structure points).

For example, a dreadnought with a master computer can have a bridge and just one life support and crew quarters component. It is then effectively immune to computer virus and allegiance subverter, and has a little more space available than a ship without an MC, although it will cost a bit more. In the unmodded game, that is.

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Old October 31st, 2003, 11:47 AM
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Default Re: Computer Virus Defence

Is there actually any advantage on adding just one component of each? To work properly, DR needs IIRC 3 crew quarters, 3 life support and one bridge. However, I'm not sure this applies in combat.

[ October 31, 2003, 10:13: Message edited by: Karibu ]
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Old October 31st, 2003, 11:51 AM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: Computer Virus Defence

With a few of the components PVK mentioned to add could get you an increased minimum speed if the MC is lost.

[ October 31, 2003, 09:53: Message edited by: Grand Lord Vito ]
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Old October 31st, 2003, 12:33 PM
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Alneyan Alneyan is offline
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Default Re: Computer Virus Defence

I believe you only need one bridge/crew quarter/life support for a ship to work properly, but you won't be able to save the design if the ship needs more than one of each. (Except if you have a MC obviously)
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Old October 31st, 2003, 11:47 PM
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Default Re: Computer Virus Defence

Exactly, Alneyan. The extra LS/CQ required by large hulls only applies during design, not during combat. The MC obviates the need for any LS/CQ during design. The move penalty is avoided by having just one component with the LS or CQ ability.

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