Helicopter Evasion
Helicopters under fire during the human controlled turn (in game vs AI) may be temporarily computer controlled to evade fire, usually by flying back towards the human controlled side of the map.
A helicopter at high altitude will stay at this altitude when evading. The first thing I do when I regain control of movement is to descend to low altitude as this will often break LOS.
Would it be possible to code the 'automatic' evasion routine to immediately drop from high to low altitude before moving? This would presumably mirror the normal behaviour of pilots when under fire, equivalent to the infantry response of diving for cover.
Helicopters at low altitude would stay there rather than drop to land so this refinement only applies when at high altitude.
Fair enough if it can't be done, and apologies if it has previously been considered and rejected, but heh, don't ask, don't get.
cheers,
Tim
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