.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old January 15th, 2009, 06:15 PM

_Tim_ _Tim_ is offline
Corporal
 
Join Date: Jan 2008
Location: Newcastle-upon-Tyne
Posts: 63
Thanks: 4
Thanked 7 Times in 7 Posts
_Tim_ is on a distinguished road
Default Helicopter Evasion

Helicopters under fire during the human controlled turn (in game vs AI) may be temporarily computer controlled to evade fire, usually by flying back towards the human controlled side of the map.

A helicopter at high altitude will stay at this altitude when evading. The first thing I do when I regain control of movement is to descend to low altitude as this will often break LOS.

Would it be possible to code the 'automatic' evasion routine to immediately drop from high to low altitude before moving? This would presumably mirror the normal behaviour of pilots when under fire, equivalent to the infantry response of diving for cover.

Helicopters at low altitude would stay there rather than drop to land so this refinement only applies when at high altitude.

Fair enough if it can't be done, and apologies if it has previously been considered and rejected, but heh, don't ask, don't get.

cheers,

Tim
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:31 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.