Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews
Give the surface components much higher hitpoints, so they're hit first more ofter--a la Proportions' armor.
I think this is an awesome idea, though. I did like the SE3 armor/outer hull/inner hull design setup; once a layer was pierced, the next layer could (but not necessarily would) be hit. This is the closest we can get with the SE4 model.
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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