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Old November 28th, 2002, 04:25 AM
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Default Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews

Give the surface components much higher hitpoints, so they're hit first more ofter--a la Proportions' armor.

I think this is an awesome idea, though. I did like the SE3 armor/outer hull/inner hull design setup; once a layer was pierced, the next layer could (but not necessarily would) be hit. This is the closest we can get with the SE4 model.
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