View Single Post
  #7  
Old February 10th, 2024, 10:31 PM

Christocipher Christocipher is offline
Corporal
 
Join Date: Aug 2023
Posts: 56
Thanks: 46
Thanked 10 Times in 7 Posts
Christocipher is on a distinguished road
Default Re: Free Elevation tanks

Hi Mobhack thanks for your help, yes I agree that is a good idea. I think the free elevation guns should get the 1 stabiliser number. I can explain to the rivet counters and error ferrets why those tanks get the new number for you because I understand it now.

But do you think the range for the free elevation guns should be less as well like for the turret and hull machineguns?

I know you must be a busy person because you are a developer but I am trying to learn mobhack and other stuff. Im seeing guns have an accuracy and a firecontrol and a rangefinder If you have time, can you please explain to me what is the difference between these? I already looked in help and I cant understand it much. They seem to be sort of the same and a bit mysterious. Like originally I thought the fire control would be about how the gun is mounted. but now I think it isnt so I dont know what it is. And when I look, is rangefinder for like a real rangefinder or gunsights or both maybe, but it does seem to go up with the fire control numbers. So Im not sure what I should change in mobhack to change a tank to be a free elevation tank.
Reply With Quote