Quote:
Originally Posted by Anton
I was confused because the UI is somewhat counterintuitive. After a bombardment mission has been completed and the ammo button is up, the delay shown against the artillery unit represents the time required to plan a brand-new mission, but if I press the ammo button it drops back to the correct value of 0.1-0.2 turns for a repeat mission.
Is this behaviour or repeat missions themselves described anywhere in the manual, for I couldn't find it? If you won't mind my imperfect English I might volunteer to improve the manual, after I have obtained a full understanding of artillery in winSPWW2 of course, which will take time.
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I always thought the Interface was Very intuitive...
The Game Guide page "Playing WinSPWWII -Tutorial" gives a quite in-depth explanation, including spotter aircraft, shifting fire, continued missions, etc. As the guide says:
"...you should know that the bombardment screen is much more difficult to describe than it is to use. The explanation is long-winded but once you’ve done it, the great interface will make it a breeze to use..."