Thread: Moving targets
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Old February 9th, 2015, 07:35 AM
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Default Re: Moving targets

Quote:
Originally Posted by Anton View Post
Thanks for the explanations, Mobhack.

Quote:
A dismounting element takes the hexes moved of its transport
Does that mean that an infantry platoon dismounting from a carrier unit that has spent half its motion points, will also have only half the initial motion points?
Nope - dismounting now costs several points, as does mounting so for full dismounted speed (minus cost of dismount) - unload before the APC has moved or fired, and both the APC and the grunts will only lose a few MP for the dismount operation.

Movement (or firing, which costs MP) of the APC will result in the dismounts being left with 0 movement left fairly quickly. But those dismounts will be deemed to have moved the APC's amount.

So dismounting at the start of the APC's turn is best for protection of the infantry, if you are expecting incoming fire (direct or indirect).

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so barrelling up 15-20 hexes inside a 'pig' and jumping out right in front of a live MG is somewhat suicidal
What is a 'pig'?
Pigs carry grunts. Its British Army (1970s?) slang for an APC, probably originating with the Humber "Pig" but applied to all tin taxis.
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