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Old July 15th, 2012, 10:29 AM

elmokki elmokki is offline
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Default Re: UnitGen - Random nations with procedural sprites!

As per kianduatha's bug report:
- Commands from magic weapons weren't transfering and thus those 2x damage to demons and reanimating weren't working, but secondary effects were.
- Berserking and stealthy were hillariously common
- Mage naming for nations with mages with high levels of random paths (hopefully) improved a bit.
- The fists spawn properly dual wielded and both with some improvement over the base crappy fist (they're still not necessarily or even probably good, but you could get lucky). This required turning off a functionality that didn't really make sense anyway and as far as I know it shouldn't cause extra bugs since it was a pretty obscure thing that just made using unitgen less intuitive for people who don't know how it works (and hell, I had no idea that was causing it either)

And in addition:
- Hoburgs can't obviously use the same arbalests and crossbows as REAL MEN use. Their versions get -2 damage (10 and 14 to 8 and 12) and -1 resource cost (3 and 4 to 2 and 3).
- I added a couple of ruthlesly ripped off helmet graphics for humans and probably lizards and caelians too. That'll probably result in some funky looking lizards sometimes.

http://koti.kapsi.fi/~elmokki/dom3/u...15_7_12-v2.zip
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UnitGen - randomly generated nations with randomly generated sprites
http://forum.shrapnelgames.com/showthread.php?t=48341
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