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Old July 14th, 2012, 01:27 PM

elmokki elmokki is offline
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Default Re: UnitGen - Random nations with procedural sprites!

Finally I bothered to spend quite a bit of time programming. I stumbled like at least a half of it with a retardedly simple bug though.

http://koti.kapsi.fi/~elmokki/dom3/u...en_14_7_12.zip

Exact changelist is pretty much impossible to write, but:
- I rewrote a the basic structure, which changed some things slightly
- I've tweaked probabilities in some areas slightly. At least magic weapons should be a bit more common.
- I added dual fists for sacreds! I have no idea if they work but they'll also have a tag that should give guaranteed magic weapon on them.
- I rewrote the whole troop generation system and how tags affect it. This should result in fairly funky nations sometimes (I've seen some with like 1 foot soldier and rest cav/chariots!)
- I added ability for units to become elites. Generally elites are pretty boring, but sometimes - rarely - they can get superb stats, shapeshift and magic weapon. I bet some combos or maybe more than some are ridiculously good. Some races might get pretty bland looking elites if they don't have enough cool stuff for commanders right now.
- I added ability to get special monsters. That's basically hydra and elephant for humans (it has humans on top of it after all), but the system supports or should at least support custom sprites.
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UnitGen - randomly generated nations with randomly generated sprites
http://forum.shrapnelgames.com/showthread.php?t=48341
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