Quote:
Originally Posted by Aeraaa
I dont know if it is possible to be done in this game, but I had an idea about how hull down positioning can be implemented in the game. If a vehicle moves slow ebough (1 hex/turn) and moves in a position of higher elevation than the one it occupied before and is being fired by an enemy in a position at the same or lower elevation than the newly occupied position, then the vehicle recieves a bonus in hull armor value, kinda like the same if it was a dug in vehicle. The bonus should be variable and it should be affected by the same stuff that affect vehicles IRL, for example a T72 should recieve a lower bonus than an Abrams, since its gun doesnt have such a low depression value...
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Not being a developer for this game, but a software developer in general: this idea is good but I'm afraid it would require way too big improvements in the game code and is therefore unimplementable.