
February 27th, 2012, 02:41 PM
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Sergeant
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Join Date: Jan 2011
Posts: 253
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Re: Pricing mages
Quote:
Originally Posted by elmokki
Quote:
Originally Posted by Torgon
Quote:
Originally Posted by elmokki
Now I gathered new data of 63 mages. These are human or humanlike (monkey, abysian, lizard, caelian) chassises. Some mages with very notable extra abilities got left out, like anything with a forge bonus and tuatha/van mages which would be easily thugged.
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You could actually include these options as well. Just model them as dummy variables (i.e. either a 1 or 0). Might be interesting to see what value was placed on forging bonuses when everything else about the mage is taken into account.
Heck if you really wanted to get creative, see if there's any difference in value for different schools of magic. Is astral valued higher than nature? Death?
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I mentioned I've tried this before. Back then the data was about 30 mages (mostly primary mages and notable secondaries compared to this data having nearly all humanlike mages without very notable special abilities) and my variables at first included all separate paths. I can tell you that did not end well. Some of the paths had NEGATIVE coefficient so having them actually lowered the mage price according to the model, and some were insignificant at 95% too. This is probably just due to having a fairly small sample to go with. Some paths just appear in so few and specific cases that their value gets skewed easily even with the whole game as your sample.
I also had thuggability boolean variable for vanir etc, sacred boolean variable to signify being sacred (Rishi and Crone of Avalon for example are sacred mages but not priests) and different path amount variable. They were all pretty much insignificant.
Regardless, I added a few mages and added old age and forge bonus as boolean variables. Neither of them is significant at 95%, old isn't significant even at 80%. Coefficient for old would be just about 3, but for forgebonus it'd be 18. R^2 falls to 0.910.
-> Conclusion: Those don't affect price significantly according to the sample.
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Although just the fact that all of these variable are insignificant is an interesting piece of information. Basically, its just a window into how the developers went about pricing the mages in the game, even if it doesn't necessarily lead to a better predictive model.
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