Re: Ulm: Order of the Black Rose v0.301b
I think we should be clear. Ulm has one schtick. That schtick is massed heavily armored units with light mage support.
There are counters to that schtick.
Most other nations have multiple schticks.
As such, Ulm's schtick has to be really good. Its the only thing it really has to rely on.
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mm2 on their infantry is right out. Its not thematic. If anything, it would be the black plate which would get it (because its effectively a magic material), and that destroys any sense of internal balance.
Broad Swords would require new sprites =P.
(More relevantly, broad swords don't strike me as a fitting companion to a *tower shield*. Of course, I don't particularly like hammers with tower shields either.)
Now, if you mean on the cavalry, well, that's not totally out of the question...
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I might tweak research levels of some spells, but I am not removing any of their new spells or changing the one battle spells. Considering the *stronger* version of Ulm BR that also inherited the encumbrance change for regular Ulm got completely thrashed by LA TC in the only game I've watched its performance from beginning to end, I find Kobal's claims of gross imbalance highly unlikely.
Especially since BR Ulm's steamrolling of Pythium seems to have had a lot to do with timing, diplomacy, and catching your enemy with his pants down. That it was a steamrolling seems perfectly reasonable in that context.
And that's the steamrolling of one nation. IIRC the game is ongoing and Ulm was forced to conceed Pythium's capital to Ermor, at least for a short while. That doesn't sound like Ulm BR totally overpowering everyone.
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