Your proposed line-up seems fine, overall. However, I have a few critiques and counter-proposals:
Wokou Captain: this guy doesn't need to be a capital-only commander. LA Marignon, for example, can hire
the Chartmaker or
the Captain anywhere, and they're basically the same unit as the Wokou (the Chartmaker even has no starting magic plus 1xAS despite this being in the Late Era). If you feel uncomfortable making him recruit-anywhere as he is currently, go ahead and drop the magic paths. If this guy is forced to compete against the rest of your commanders for your capital recruitment slot, it's unlikely he'll ever get recruited... which would be a real pity.
Miko: the only on-bless effect I know of is Mictlan's Eagle Warriors gaining flight while blessed. I don't know if double damage to undead and demons is a viable on-bless effect; I'll leave that to be answered by one of the more veteran modders.
Shugenja and
Onmyo-ji: I'm not a big fan of identical units having different stats between eras unless there is a compelling reason to do so. T'ien Ch'i is not made worse because it's Master of the Way is the same in all three ages, but it does make sense that the Mictlan Priest (same in EA and LA) was changed in the Middle Era because of them dropping blood magic. Making the Onmyo-ji younger or a better fortune-teller smacks of change for the sake of change. And if you are going to give the Shugenja a second AEFWN random, you may as well just keep the Master Shugenja instead, since they'll be almost identical.
Saigu: Having a cap-only healer priest is fine and I agree with your desire to keep MA Jomon from having strong priests. However, the Saigu is eclipsed as a mage by the Onmyo-ji. This makes it's claim to the role of "awesome communion master" rather dubious because the Onmyo-ji will be more numerous (and thus more likely to have whatever path combination you want, such as Fire + Astral for astral fire spam) and have higher/more paths than the Saigu. True the Saigu will be able to act as a communion-enhanced priest but the divine spells aren't impressive enough to justify this cap-only commander, in my opinion. And that includes all the various sign spells that only Jomon gets; they're nice but more of a novelty than a strategy changer, even after CBM beefed them up a bit. This unit will need to either distinguish itself from the Onmyo-ji path-wise OR gimmick-wise. The former can be accomplished by giving them doubled random paths (like the Ryujin). The latter can be accomplished by giving them two forms, one which automatically casts communion master at the start of a battle, and one which automatically casts communion slave at the start of a battle... that's pretty different and cool right there.
Ryujin: I think the Ryujin is a somewhat awkward commander who was originally added to the LA Jomon sundae as a little cherry on top; nice but more of a garnish for the nation. I mean, Ryujin are pretty neat in the Late Era where 5.1 mages are a big deal and getting a 3 in any one path is rare, but I think that in the middle era they are much too expensive for what they offer. For an MA nation, I think we should look at the Couatl for guidance balancing them because the two are very similar units (cold blooded, flying, sacred and very expensive). Shrangrila00 posits a similar thought over in the "Scales for Jomon" thread, which I wanted to reproduce below.
Quote:
Originally Posted by Shangrila00
Come to think of it, how do you use Ryujin? There are so many contradictions. It has ridiculous mobility in dragon form, reasonable stats, and sacred, which says raiding thug, but they can't bless themselves and nothing else can and keep up. They can still thug even without a bless, but with only 1 slot in dragon form plus the cold blooded problem, it's really lackluster and easily killed for a 500 gold commander. Even the obvious buff for them, Breath of Winter, is useless since the same cold scales to empower it will kill the Ryujin. The only synergy I've been able to come up with is summoning a Dai Tengu and some additional tengu, giving it a crystal shield so it can cast divine bless and storm, and bring along Ryujin in dragon form so you have an entire flying army of storm immune casters, but even that sacrifices some of the Ryujin's mobility.
Now, if they have a priest level (their description says they spread their father's dominion which suggests some priestly power) and/or aren't cold blooded at least in dragon form, they'd be awesome, but as it is, my underwater forts tend to not recruit any commanders most turns.
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