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Old February 5th, 2012, 09:11 PM

Nightfall Nightfall is offline
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Default Re: Income and population mechanics

Quote:
Originally Posted by Torgon View Post
And if you really have a problem with using two at 120%. Then just use one at 110%. Still nets you an extra 600 gold in the first 24 turns, and doesn't reach gold parity until turn 46.
Or, in CBM, you could take O3/P3 instead of O3/G3, have a similar income and be in a better position to leverage it. In all cases holding your first army back for 1-3 turns, overtaxing high and then going to normal tax is better than a perpetual 10/20/30% in both the short and long term.

Quote:
Originally Posted by Torgon View Post
It just seems sort of strange that there are plenty of people out there who are willing to take death scales in order to get an advantage early at the cost of some gold later in the game, but very few are willing to do the same with overtaxing. 120% taxing along with patrolling kills off less % population than death 3 scales, but actually nets you more gold than 3 scales of order.
I agree taking death for order is also a bad decision, not what death scales should be used for. Death scales are really only viable for big bless or blood strategies and should always be combined with luck.
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