
October 5th, 2011, 04:37 PM
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Second Lieutenant
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Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
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Re: Adept's Balance Mod 1.00 ready
Quote:
Originally Posted by Corinthian
To be fair, historically the axe was an excellent weapon. It was easy to forge, and you could use the down-hook to pull shields and people off balance. Not a very defensive weapon though. Real life war axes were much smaller and faster than in fantasy pictures. Easier to hit with, but doing less damage.
A realistic stat would prob dmg5, atk2 def -1, len 1 and costing only 1 resource. Real axes probably used as much metal as a dagger and a dagger cost resource 1.
Not that you should implement these stats of course. Changing only weapon stats would unbalance every unit that uses these weapons.
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Too late! Though from what you say atk 0 and #flail would be more appropriate.
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