Re: how much can we mod a MAP?
Side Note; I wonder how of these we could chain? run a map thru a sepia filter for a look closer to Elmokki's maps, and then a routine to cleanup starting locations, and then a PI program to cut recruitable independents to about 1 in every 10 provs, then add all of the possible ALLY commands so that all AIs in the game will alloy against the players, then thru SemiRandom for surprise provinces, and then thru the Chaos program to add more surprises to EVERY province including home capitals.
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