Re: how much can we mod a MAP?
Also worth discussing is that a map zip does not HAVE to be one image file. It could include multiple images altho only one should be large. So one could be hi-res, lots of color, lots of icons, detailed terrains. Another could be low-res, or even just borders and single color provinces, or have text displayed on the sides of the map (Id love to see a newbie map that comes with a COMPLETE hotkey chart).
A map zip also does not HAVE to be one .map file. It could include a version with many start locations (even if only 2 neighbors) and one for fewer start spots but they all have X neighbors. Or it can include an NI (No Indies) version. Or a PI (Partial Indies) version. Or a Scenario version where certain nations are preset with bonuses for challenge, balance, or for better AI play.
It could include a .map with special surprise provinces designed around themes such as the ever-popular Faerun map. Or like Leif Gustafson used to do with maps that reflected worlds already pretty much owned by Dragons, or Vampires, or Weres, or Knights. Or quite simply a .map file which has been run thru the SemiRand program for a Faerun-like effect. Or run thru my Chaos program for something that burnouts might enjoy playing.
Last edited by Gandalf Parker; June 2nd, 2011 at 09:08 AM..
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