Re: Build times
Thank you kindly. It's not the most intuitive, but I guess having huge armies insta-building everything would break the balance of the game.
I still think that minimum build time (fort no sooner than 2 turns, for example), plus penalties for having small number of builders would make more sense. After all, all buildings required manpower in history, but I guess you can tell it's abstracted by having the commander force the local peasants into work.
Thanks for clarifying that up.
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