Re: A More Modern > - Multiplayer "User vs AI" Campaign
I'm breaking my head thinking .....
Brainstorm ideas:
- build an operational map with hexes and cards
- the cards are our units
- Play at the brigade level. Each player commands a battalion
- The front of the campaign that does not exceed 10 km
- Setting objectives for a brigade. It occurs to me to take or defend a village, bridges, roads .....
Questions:
- How to create the strength of the IA, and ours.
- Who moved the cards at the ia?
The bad thing is that I can not think how to do
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"We are free and nothing else matters"
Jose de San Martin.
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