Thread: Mod CBM 1.8 released
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Old February 10th, 2011, 04:38 AM
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WraithLord WraithLord is offline
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Default Re: CBM 1.8 released

Quote:
Originally Posted by Soyweiser View Post
Quote:
Originally Posted by Jarkko View Post
Besides, vi was good enough 20 years ago, and it's good enough still
NOOOOO! Use Emacs. .

(But we are getting offtopic).

I was wondering, 10 dgems for tarts, or less, if they get a cost reduction. Would you ever use Bane Lords? (apart from being available earlier in the game).
Excuse me. Vim is *the* best editor. It also easily handles diffs

To topic, Tarts should cost more, say 20D gems but remove all nerfs except non-gored (and if possible can't heal afflictions).
To the "crazy" trait lovers a compensation can be made to lower the craze frequency to say 5%.

Edit: re. hammers. Players got used to them and so could afford "wasteful" thug/SC builds using tons of gems via hammers.
In CBM 1.8 world some tough choices would be required re. equipment for thugs. However, I think thugs would still be valid. I know, I'd deploy them happily, they'd just be leaner and more tailor made for the job.
Much like tarts, this has a lot to do with Psychology and "fashion". The natural first psych. response to no hammers is to think "Fuxk that. I'm not wasting gems on these stupid thugs". I think this will change a bit with 1.8 and over time thugs and SCs would be more common again (but probably not as in a hammer world).
Tarts were public enemy #1 b/c everyone loved them. This is doesn't mean that they should be nerfed to oblivions. The reason being thematic rather than pure balance.

Last edited by WraithLord; February 10th, 2011 at 04:53 AM..
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