Quote:
Originally Posted by kianduatha
So maybe Van's commanders need to be cheaper to compensate...again some more multiplayer games with Vanheim need to happen to see how bad the damage is, especially since they can summon Asynjyas instead of *needing* to go Blood for endgame.
|
Actually, when playing Van, A gems are one of the gem types I least want to spend on summons since I need them to fuel cloud trapeze. I think a non-A nation that happens to end up with a good A income will be more inclined to summon (and benefit from) Asynjas.
But I agree that the best thing is to play a cycle of games and see what happens. If it turns out some nations were particularly hurt by the changes then adjustments can be made in the next release. And they can be tailored to the nations that need a boost, in the same way some of the weaker nations received a boost with this release. So if the changes to tarts are fine in general but C'tis is overly impacted, perhaps they will receive a national summon/spell to boost them.
Also ... tarts spent a long time at the top. If this release overly nerfs them for a period of time I can't say it will bother me. Especially because unlike with tarts the EDM summons are open to anyone and not contingent on requirements such as having the Chalice/GoH in order to take full advantage of them.
On a different note, I have taken a quick look at the changes to TNN/Eriu. The standouts are of course Song of Power and Mists of Hidden Paths. I like these spells and think they fit thematically - powerful but dangerous to the wielder as well as the intended target. It will be very interesting to see how these play out. I'm always up for a high risk, high reward option but we'll have to see if the chance of the reward is high enough or if it mainly ends up being high risk.
Also of note is Tuatha and Ri receiving Awe +0. That's a very nice bonus since glamoured thugs are all about layered defenses. It also means there's increased potential to get these out quick enough to help in expansion. The Golden Lance used by Tuatha, Ri and Eriu's (but not TNNs) Sidhe Lords now have the False Fetters effect - nice but I'd still be inclined to forge them gear as I don't like the idea of an E mage hitting them with destruction/iron bane after I've sent them out raiding. Another plus is reducing the base encumbrance on troops/commanders by a point. Anyway, nice to see these nations get some help.
Quote:
Originally Posted by Soyweiser
I was wondering, 10 dgems for tarts, or less, if they get a cost reduction. Would you ever use Bane Lords? (apart from being available earlier in the game).
|
Well you could give them herald lances and have them kill tarts.

But yeah, they are available a lot earlier and are more of a mid-game summon but the fact they have full slots is a big plus and I think you'll still see them.