Quote:
Originally Posted by Toni_Bubu
Also, if I use the #clearmagic command and give a commander something like #mag_astral 3, #mag_water 2, somehow they just get astral 3 but no water 2. What gives?
Thanks for the help, appreciate it!
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Some units have maluses to magical abilities (for instance, mermages have penalties to water magic when on land.) If you post a stretch of your code, we could look at it and perhaps see what's wrong.