Re: Defensive mechanism resolution
The more I think about it the more confused I get. I'm not sure where to start in terms of testing it, maybe something simply like astral shield, fire shield and blood vengeance against low MR high HP unit. I may really have to try debug mode and that dom3xtest map looks useful.
Generally I suppose buffs falls under 2 categories, before hit and on hit. The problem is whether abilities of the same category all happen at the same time, which I doubt, ex if you have mirror image up + luck and ethereal, would a miss due to luck also use up a mirror check? I doubt it, there is probably a specific order to it, maybe a few of them do happen concurrently, astral + fire shield being top of my mind.
hmmm for activate on hit buffs, it would seem they get -2 defense penalty in that case, not always bad I suppose with something like blood vengeance where you want them to hit. I think debug log is a must to see what is happening.
I'll dig through the spell list and post a full list of defensive buff later, I'm sure I'll might some so don't be shy to add ones I missed. I'll then test out astral + fire + blood vengeance without debug (have to learn how to use it over weekend) and post my observations here.
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