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Old July 14th, 2010, 03:41 PM

Finalgenesis Finalgenesis is offline
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Default Defensive mechanism resolution

Another question hit me as I was planning buffs, thanks in advance for any help!

For defensive abilities like luck, ethereal, blood vengeance, astral shield, fire shield, vine shield, awe, petrify ...etc what is the order they resolve in? For example, if I had a warlock cast blood vengeance, would casting luck also actually cut down the effectiveness of blood vengeance by 50%? E.g. if a unit attack and miss due to luck, it never moves onto the blood vengeance check phase. Or if I have an ethereal unit, do the ethereal miss check kick in before or after the a hit is made (so you get -2 def from the attack if the check is made after a hit).

Vaguely, I only know that vine shield, awe and blood vengeance, luck, petrify kicks in before the actual attack, but not the order they resolve in.

I have heard that ethereal kicks in after you are hit, so you would suffer the -2 def penalty, where luck kicks in before a hit is made and so if luck manage to turn an attack you do not suffer a -2 def penalty.

But if ethereal kicks in after a hit is made, then blood vengeance would work at 100%?

Also do some of them resolve at the same time? For example if fire shield + astral shield + blood vengeance all resolve in the same phase, then you can fire damage + paralyze + reflect damage check all at the same time? Or do they all resolve in a specific order?

The resolve order would be important for me to know which buffs to use and which would be wasted. For example if luck came before everything else then there may be specific case where I don't want it...

another random one: if you have mistform + mossbody on a unit, do the mossbody kick in after mistform decreases the damage (eg always 0 damage and mossbody never pops until mistform pops)? Or does mistform overwrites mossbody?...etc

Thanks in advance for any help on this matter.
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