Sure.
Bug 1 was just a typo.
Bug 2: I found that the EA-AI was building ships and fighters in the later game (turn 200 and above) and had amassed a good fleet. But for some reason the AI was just building 1 ship or 2 fighters at a time even so free mineral resources were at 200.000 and above (and enough of other resources). A default SE4 race with nearly the same resources did not suffer from that problem.
I manually intervened and build some storage facilities. As soon as these were ready the AI began to massively build up ships and units once again even so no other parameters were changed.
I now have the AI build organic and radioactive storage facilities on large planets of this mining type.
Mineral storage facilities are build on military installations and construction yards.
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Originally posted by Daynarr:
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1.) Fixed a bug that prevented the EA from building intelligence centres.
2.) Fixed a bug that prevented the AI from building more ships and units later in the game.
Could you please explain these bugs in more details? I am going to need to do it for my mod too.
Btw. great work there, keep going.
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