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Old March 31st, 2010, 01:08 PM
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Graeme Dice Graeme Dice is offline
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Default Re: combat mechanics

Quote:
Originally Posted by Ragnarok-X View Post
Attack skill and defense skill are weighted against other to calculate odds about hitting the target.
All of this information is based on my memory of discussions and the manual, so some of it is quite probably wrong.

(1d6oem means that it's a random number from one to six, with any sixes getting an additional roll added to the total)
If Attack + 1d6oe > Defense + 1d6oe then the attack hits.

Quote:
If you hit, the strength is added to the weapons damage and then the targets protection value is substracted to get the exact damage.
Damage done is:
Strength + damage + 1d6oe - protection - 1d6oe

Quote:
Where exactly does a weapons length come on on this?
I'm not sure that I've ever seen repelling work at all, either as a defense or in causing damage to the attacker. It's especially less effective than awe +0, when it should be just as effective at damage prevention.

If the attacker has a shorter weapon than the defender, then the attacker must check:
morale + 1d6oe > 10 + 1d6oe

If it succeeds then the attack continues, if it fails then the attack aborts. If the attack continues, then the defender makes a attack roll. If that attack roll is successful, then a damage roll is made. The damage caused by this roll is capped at 1, and no extra effects are caused by the weapon.

Quote:
How does a shield come in ? Is it included in the attack vs defense skill ?
A shield's protection is added to the units other protection if the attack would hit without the shield, but not with the shield.

[quote] How does it aid missile defense (tower shield) ?

Missiles that hit the shield a shield are ignored. What proportion of missiles hit a shield with a given parry value is not well understood.

Quote:
How does fatigue/encumbrance work ?
This is explained in the manual, except that the critical hit section is incorrect.
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