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Originally Posted by Ragnarok-X
Attack skill and defense skill are weighted against other to calculate odds about hitting the target.
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All of this information is based on my memory of discussions and the manual, so some of it is quite probably wrong.
(1d6oem means that it's a random number from one to six, with any sixes getting an additional roll added to the total)
If Attack + 1d6oe > Defense + 1d6oe then the attack hits.
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If you hit, the strength is added to the weapons damage and then the targets protection value is substracted to get the exact damage.
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Damage done is:
Strength + damage + 1d6oe - protection - 1d6oe
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Where exactly does a weapons length come on on this?
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I'm not sure that I've ever seen repelling work at all, either as a defense or in causing damage to the attacker. It's especially less effective than awe +0, when it should be just as effective at damage prevention.
If the attacker has a shorter weapon than the defender, then the attacker must check:
morale + 1d6oe > 10 + 1d6oe
If it succeeds then the attack continues, if it fails then the attack aborts. If the attack continues, then the defender makes a attack roll. If that attack roll is successful, then a damage roll is made. The damage caused by this roll is capped at 1, and no extra effects are caused by the weapon.
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How does a shield come in ? Is it included in the attack vs defense skill ?
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A shield's protection is added to the units other protection if the attack would hit without the shield, but not with the shield.
[quote] How does it aid missile defense (tower shield) ?
Missiles that hit the shield a shield are ignored. What proportion of missiles hit a shield with a given parry value is not well understood.
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How does fatigue/encumbrance work ?
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This is explained in the manual, except that the critical hit section is incorrect.