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Old March 4th, 2010, 07:39 PM

MadGiraffe MadGiraffe is offline
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Default Re: Community Sprites Update Mod v1.01 (2 so far, contributions welcome)

Hiya, just got trough the (IMO unnecessarily) long process of registering mostly for the purpose of helping with stuff like this.
Here's a list of units I'm currently working on and planning to improve (for now, hope to polish all the graphics to a certain degree eventually, at least fix the shadows/shading/bad anatomy/silly poses):

-all the Bandar apes; want to make them more look like actual anthropomorphic gorillas instead of just humans in cheap gorilla costumes (no offense to the original artist) And that includes the undead versions too. Because undead apes is just too much fun.

-dragons! Could be a little more dragon-y (in the chimeric sense) and 'epic'. And some pictures of what you, Globu, consider a 'classic' dragon would be nice.

-Sphinx; you know why...

-horror; doesn't strike me as 'horrific' as of now, although maybe only in the sense that I don't know what the hell I'm looking at (again, sorry original artist ).

-dark vines; making it look more vine-y and less slimy.

-same for other 'muddy' vine creatures.

-mammoth; mammoths aren't just simply hairy elephants.

-Kraken; could live to look a little more menacing, think Pirates of the Carribean. Rawr!

-Manticore; rawr.

-Werewolf; again, rawr. And all wolves/animals(tigers, lions, etc) for that manner.

-Shamblers; anatomy and design could use a little love. Especially the thralls.

-Air elemental; needs more 'wooshy' stuff.

-Vampire queen; as suggested, looking into making her look less generic and more like an actual queen/mother of vampires. Hmm, Lilith anyone? Who says an ages old vampire queen can't look sexy? :P

-think that's it for now, I'm open for any suggestions of units you'd like to see changed.

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Another thing, any ideas anyone on how to get animations into the game? That would be splendid. At least for the attacks, swap it out with an animated sprite. Doesn't work with simply .tga graphics though, so that would require coding into the engine, is this possible? Simplest way would be to code a sprite swapping sequence with time intervals I think. But that would depend on how they coded it. Edit- just reconsidered this method and don't think it would be very smart doing it this way, costing resources, that can eventually lead to significant lag with large battles
Haven't really looked into it yet how 'open source' the engine is on that kind of stuff.
-willing to take this part of my post somewhere else if you want me to, but I have the habit of not wanting to make new threads too quickly.

Last edited by MadGiraffe; March 4th, 2010 at 07:54 PM.. Reason: addendum
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