Globu, habit-forming
Quote:
First, note that effective range is heavily affected by precision. Thus, if you gave them a weapon with the same stats as a longbow but with a precision bonus of 2, it would in fact increase effective range, so it's not necessary to improve them too much in other stats.
|
Truth be told, I hadn't even considered that aspect! Very helpful.
Quote:
Range 40. Damage 14. Precision bonus 2, but this has to be balanced by your cavalry units' precision -- if you're giving them precision on the order of a base 12, that's already a heavy advantage. I'd suggest 11 precision on the cavalry and precision bonus 2, which amounts to a horrific base precision of 13 on those monsters.
|
I like it... but have concerns.
Quote:
If you'd like to up the range a bit, I don't see why a non-round number won't work. 42? It's the answer to life, the universe and everything, anyway.
|
I really like it, I naturally cling to 0's, 3's and 5's. 42 is the answer and sometimes a robot can be a *great pessimist* too!
Quote:
I'd definitely shy away from AP, as that's clearly, in the game, the province of the fire-every-other-round crossbow mechanic.
|
I really liked the thematic element of the Mongols carrying armorpiercing arrows, but if is too overpowering in the dominions 3 metagame, then it had better go.
Quote:
The lack of applicability of fire arrows still is kinda bothersome though. Anyway, that's my suggestion for stats!
|
I am toying with the notion of somehow making a flaming bow #newweapon for some of the cavalry. Although switching over to vanilla bows is another option I've considered.
So long, and thanks for all the fish!