Re: Nation - Tomb Kings - v1.03 released (March 2009)!
The gilded scorpion is really OP as a pretender chassis.
Stats:
E1D2 Dom2 Fear+0+D Trample UD Lifeless PR100 CR100 Str/att/def 20/14/10 Prot 19 Enc 0 NewPath 40 150 pts.
First of all, I'm not sure its possible to balace an Enc. 0 trampler available turn 1. You can attack blind with it at no risk. Barbs? Knights? No problems. Its got great morale and MR because its a pretender. It has great protection. It has decent-good att/def stats. And there is almost nothing (stellar cascades at evo 5) you can do to give it fatigue. The thing is literally 'kill the first player you meet' good, no matter who they are, at least for MA.
Compare to a Cyclops, it has slightly less protection (2 less once you factor out E magic), same hp, lower strength (irrelevant, you're trampling), slightly better net att/def, 2 paths instead of 1, lower new path cost, **Enc. 0**, trample, CR+PR, and doesn't need to be handed a weapon like the cyclops does. And its only 25 points more. Its at least 125 points better. The thing is more powerful than a gorgon because it has no weaknesses.
The only other potential Enc. 0 size 6 trampler at game start is a colossal fetish with Boots of the Behemoth. It has one path to start, no fear, only AP4 (matters a lot for trample), and bad att/def stats (7/6). And it requires a gem investment to give it trample.
Otherwise we're talking lots of enchantment research and some gems to get them - long enough that counters exist.
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