Re: Modding shortlist
I have another request:
#enable
With this comand, you can decide if something is enabled or not e.g.
#selectmonster 1111
#enable 0
#end
now monster 1111 is not enabled, and it can't be recruited/summoned.
why i would like this comand?
1) you just downloaded a mod, but for some reason you don't want that particular unit.
now you have to delete the code, with this comand you just have to write #enable 0.
2)vanilla's unit, spell and items could be disactivated, maybe to prevent AI to recruit militia-
enable has two values: 1 and 0; 1 means enabled, 0 means not enbled; default value is 1
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