Quote:
Originally Posted by Stavis_L
* #affliction [bitmask] [chance] --> implemented as #startaff [percent]
* #mrnegates
* #mrnegateseasily
* #dt_construct --> not implemented, but can be simulated with #secondaryeffect and #dt_constructonly
* #dt_magic
* #dt_demononly
* #mind
NATION MODDING
* #addpretender [monster nbr] --> implemented as #restrictedgod [nation nbr] in monster modding
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The above, at least, should still be on the shortlist as they are not truly implemented afaik. I don't have the mod manual in front of me right now though.