Re: turn 0 replay
I actually play meetings sometimes like follows.
No Gold spots allowed Pre designated Fire Hex
No ammo dumps
No Arty may be called till the other side is spotted or you recieve fire.
Also on occasion only units allowed to move first turn are your scout party an agreed no of outrunners by both players.
Helos are a problem have to agree they stay hidden till enemy is encoutered or the hunt for your enemy is easy.
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