Quote:
Originally Posted by Gandalf Parker
The wrap around feature might have been part of it. But I think it would be a good map on its own. People like looking at maps with lots of detail when they are shopping for maps but in actual play I find it gets in the way of things.
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I'll quick work out a non-scenario version today and post it
Quote:
Originally Posted by Gandalf Parker
Actually, the map image he used is a GIMP image from this set.
http://www.dom3minions.com/RandomMaps/projects/GIMP/
Note for others: GIMP is a free paint program and these were generated with various scripts that come with it while playing with the color-pattern sets.
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Thanks again!
Quote:
Originally Posted by Gandalf Parker
Excellent work whiplashomega.
And kudos on the image with all the flags showing. Did you use the watcher.dm mod to get that?
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No, though same idea, I just quick put together a copy spell of Eyes of God with 0 research level and 0 gem cost, played with every player as human and cast it on the first turn.
Quote:
Originally Posted by Gandalf Parker
But Im afraid that your implementation of added nations is not achieving what you want. If this map is played with no mods turned on then those amount to being very crippled AIs which would be easily taken by whoever is next to them. That can be an interesting game also but not very fair.
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Yeah, issue is I like playing with a number of mod nations enabled, but perhaps it would be better to figure out a different solution, or at least a compromise. For example, instead of 5 modded nations, reduce it to three(also eliminating the problem of two nations with not quite fair starts) and placing some special provinces with good special sites, defenders and so on.