Re: Full Map Scenario with Mod Nations
Personally I think the nicest way of scenarios is just making somewhat equal starting positions and then adding a lot of special province with defenders etc (I'm thinking of the of the Faerun map)
Another thing that might be fun to add to such a map (I think equal starting positions are a must so it has MP options, if MP isn't an issue I'd just make a weak starting position and let the player start there.) are special magic items placed somewhat randomly in a few of the well defended provinces: if you collect them (or a x number of them) you will have won. Only problem is there should be a way to check if they get lost (not picked up from a battle) And you would have to make the cursed so they can't be placed in the lab (where others can't get to it). It would actually be nicest if the host would tell where recovered artifacts are each turn.
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