Quote:
Originally Posted by Koh
I'm still a bit confused about how you were planning to count the score. The way I see it, if I save at the start of turn 11 there's no easy way for you to do it. You could manually go through every single unit I have and check the damage done to it and count the V-hexes, sure. That ignores all the damage done to the enemy, though. And if the full campaign is going to be a battalion sized core, that's gonna be an awful lot of manual labour.
Now, here's what I'd suggest:
1) The player saves his game at the very end of the last turn in the battle and sends the saved game back to you
2) All you have to do is load the saved game and end the turn, giving you the endgame screen.
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Now that makes sense once get far enough into the battle save at the end of each turn