Quote:
Originally Posted by quantum_mechani
Quote:
Originally Posted by Septimius Severus
I know QM and most of the vets favor a smaller map, however as I've mentioned, a smaller map makes rushing more likely. In my opionion though the noobs have numbers on their side, their inexperience makes them more susceptable to being overwhelmed early.
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I have a very hard time seeing a bigger map as better for newbies. Individually, perhaps, they are in more danger early, but as a team I think early game is their only window. Once the vets reach a certain level of magic research, if their gold and gem income has not been crippled, I believe it will likely be possible to handle almost indefinitely sized. This is of course is not factoring in newbies wising up during the game, but you can only learns so much in the course of one game.
As far as a revote, I'd point out that the people playing now is a different set than voted the first time, and some that didn't vote did not realize how thinly spread the players would be on such a huge map.
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I about halfway agree. I do prefer larger maps myself, and I would like to see the game get far enough that at least some of the stronger magic starts coming into play. With the desert eye map it is very likely we'll lose a few noobs by the end of the second year. But we'll have hurt the vets a lot more than we will on a larger map like orania. Orania being a less cramped map would allow us to help each other easier, and would almost certainly allow us all to survive long enough to start seeing some of the stronger magic come into play. But I do admit it is a lot more likely for us to lose on that map.
While I would like to win I also want everyone to have fun, and I'd be more inclined to play the map that appeals to more people's sense of fun than the map that will allow us the best chance of victory. Of course, if more people think winning is fun, that's a win-win
