
February 5th, 2003, 05:41 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: *** Star Trek Mod Discussion ***
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Originally posted by Lib3r8er:
is it just me or did the progress indicater just go down again
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It didn't! It was suppossed to be at 60% but I had forgot to upload the appropriate graphic, so the 80% bar was there but said '60% Complete'. I have sinced fixed that.
Good News:
Atrocities is at home again and doing better, so that means that things should start to pick up a bit (well, in a week or so really since I'm being detained by 'academic' demands). We have connected a few times and made some decisions.
Re: Neutrals
We are planning on about 10 neutral races that are somewhat customized. Major ships for neutral races fall between 100-500kT in size, unlike regular SE:IV where they can build all sizes. After all, you don't expect the Bajorans to be building Dreadnoughts do you? This also means that the neutrals will get some custom ship images rather than generic ones, which adds to the diversity. At this time, no neutrals have custom techs, but who knows what we might be adding in the future.
One other thing - there is a problem with SE:IV. For example, the mod has 10 major races. When you select high AI races, you get duplicate AIs regardless of the max specified in settings.txt - is this a bug and is there a way around it? So far, the only way around this is to have at least 20 AI races...
[ February 05, 2003, 03:42: Message edited by: Captain Kwok ]
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