
May 31st, 2002, 03:54 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: *** Star Trek Mod Discussion ***
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As you suggested - "Impulse Engines" would be 20kT and generate only combat movement. There would be 3 tech levels with each level generating a 1,2, or 3 bonus. Only One per ship allowed. However this might change. It a recent beta of SEIV, MM added "One per Ship" to "Ten per Ship" for comps. Maybe we can make impulse engines to 10kT with 1 bonus and 5 levels with a max of 3 or 4 per ship
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There is no point in making the impulse drives two-per ship or three-per-ship.
Combat movement dosen't stack, at least not on multiple copies of the same component.
You might try making "Primary Impulse Engine" and "Secondary Impulse Engine" as components with different family numbers. If that dosen't stack, nothing will.
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I was goint to make engines without supplies and requiring a reactor (aka warp core/anti-matter reactor) that stores supplies - then get rid of the supply storage altogether. There would be maybe 5 tech levels each holding a certain number of supplies (from 2500-10000?) before needing to be replenished.
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Is this going to be a "supplies = power generated", or "supplies = fuel" system?
I still think we could give all of the bonus movement points to the main reactor, rather than to high-tech nacelle coils.
Now, if you're going with a supplies = fuel system, leave the reactor and all drives supply-less. Losing the reactor means you most of your speed, and some other miscellaneous abilities. Have antimatter storage pods store 5000 supplies or so worth of fuel.
Too bad my suggestion for "explodes when destroyed" ability wasn't implemented Would have been nice to use here.
If you're going with the supplies = power, the impulse drives should generate 100, the main reactor 1000, and auxiliary reactors 50 each (about 1/6th the space taken by an impulse drive).
Scale to fit, and tweak the systemtypes.txt to ensure an invisible star in every system.
PS: Thanks, Fyron, for arguaing all of my armor points for me 
[ May 31, 2002, 14:56: Message edited by: Suicide Junkie. ]
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