Quote:
Originally Posted by Mobhack
Quite frankly, the guns should not have a silly rifle/SMG added - the gunners should be serving the weapon, and not popping off with rifles.
|
That actually makes more sense.
Quote:
I have crewed the 25 pounder and you can be a gun bunny or a grunt but not both simultaneously. But that convention has been there since SP1, and if the gun crew are using personal weaponry then they are likely to be toast quite shortly. Gun crews are "packed" targets so have more chance of a catastrophic multi-person kill event than rifle sections.
However - I am of the type that deliberately abandons guns that may get into a firefight (@ key) with approaching infantry and my crewmen then "hide with pride"... Another use of crews is to go away to come back later when it is safe to do so.
Cheers
Andy
|
For tank crews, we had procedures where we removed the loader's machine gun and took any carbines we had on board if we had to abandon the tank. Part of that included destroying the tank if it was subject to capture so there wasn't any going back to it later. Thermite grenade in the gun breach, live round under the breach, ammo doors open, etc. Obviously, that wasn't going to happen if the tank was disabled due to enemy fire. It was more of a procedure you put into effect when you abandon the tank while it's not burning or continuing to be pounded. At that point, you just get out, settle with just having a personal side arm and try to get back and get a replacement tank.
I didn't raise the question about tank crews because I pretty much figured side arms would be all they would realistically have. As for gun crews, I don't know what they should and shouldn't have. I never served on one of those before, but what you said makes sense. I'm sure if you removed the rifles from the weapons list for guns however, someone will come up with some obscure instance were gun crews used rifles to defend their gun in some fire fight somewhere.
