Thread: Gun Crews
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Old November 17th, 2008, 10:33 AM
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Default Re: Gun Crews

Quote:
Originally Posted by RERomine View Post
Why do crews have rifles when they man their guns, but only have revolvers when they have abandoned it?
Crews are merely a placeholder for abandoned kit, whether it is a gun, mortar, tank or bunker. One crew type does for all those.

Their point is to return to the thing and re-man it when things are less hectic if it is worthwhile to do so, or if a core unit to retire to the rear and preserve their valuable experience.

If a 150 point tank bails a crew after 1 point of track damage then assuming you draw or win and the enemy can be kept from occupying the same hex to flame the wreck then the survival of the crew means your enemy only received the few damage points. But using the crew as kamikaze scouts will ensure the 149 points balance is credited to him as an outright kill, win or lose should they get the chop. And as pointed out above, a replacement crew with lesser experience will join your core in a campaign.

They are not supposed to join in combat, they are not little Rambos. Their only point is survival.

Cheers
Andy
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