Quote:
Originally Posted by Endoperez
Imagine Call of the Winds, divided to ten squads, each squad of hawks commander to "Attack Mages". Imagine archer-army scripted to Fire Commanders.
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Dom2 had much fewer units, so being able to attack mages or commanders was a big deal. Back then, skele-spamming with a high death mage was a way to defeat whole armies; now it's just a diversionary tactic.
Having used these commands extensively in Dom3 in both MP and SP, I find that they don't really have much of an effect on human or AI players. Both kinds of players use guards far more than they ever did in Dom2 and there are far more commanders being used per battle.