Re: Death scale on Abyssia
Well yes, early game you will benefit more from order, but my contention is that gold (at any point in the game) is easier to come by, and easier to ration than 'luck' events.
Abyssia has a built in 75g per turn anyway (well depending on the age I guess).
In any event with rapid expansion (which Abyssia should be able to do on normal map settings) after your 1st turn 200% tax run you should be set for 3 turns (including turn 1) of max or near max recruiting.
Where you will likely stall is in getting up a 2nd fort early, or lab/temple, however, rapid expansion and an eye towards mid/late game are the gains.
Lets remember that while Abyssia has expensive troops, they also have a steep production cost, so it's difficult to build many in a turn anyway.
500g a turn (average) is not that difficult to generate with turmoil if you are willing to alchemize.
|