Quote:
Originally Posted by Alneyan
Thanks Edi for the mod! I like it so far... well, I'm not sure 'like' is the appropriate word as it's resulted in a bit more pain for me, but still, that's what I was after!
I could script the AI myself, but I'd know what I'd be up against, so I would have a much easier time coming up with a counter well in advance. Well, unless I designed the perfect SC I suppose...
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Check out Ballbarian's SemiRandom/Random suite of tools. Not scripted, but at least better designed AI opponents are possible. You could design them yourself but leave enough randomized to make it not totally predictable.