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Originally Posted by Edratman
. I have no idea why your upkeep is so high. It can't be the gem mines, with a gc of 250 each. The 2 summons you cite are also zero gold. I have not encountered that problem. The most likely possibility can be attributed to the fact that the mod incorporates the "Better Independents Mod" with unit costs of 2000 gold. Have you seduced some non magic independent commanders? Or have you had a milita event or other unit generating event?
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Not quite--I figured it out. It's not indie commanders, it's some random event monsters that got enslaved.
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The nation is not feeble. I am not a good enough player to play a feeble nation with any success. I made the nation so that I could cast every spell and forge every item, if the wild magic distributes paths usefully (doesn't always happen). But I don't recruit mercs, so that limits me in the early game. But once you research up and have about 5 castles, the nation becomes a lot of fun to play (IMHO).
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It's gone easier than Hinnom. Next game I'll try without the mercs. I haven't even needed the magic on the commanders. This game is easy enough I'm trying to win while basically at peace. I have one neighbor that's hitting me and I'm ignoring, beyond that I'm taking anything lost to monsters and using ghost riders to cause provinces to be lost. Once it's down to castles only I'll see if I can dream up anything else.
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It would probably get overwhelmed early in MP also. Unless you use PD 20+ and have some offensive research completed.
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Probably, although the only way to actually destroy it would be a dominion kill.