Re: Upper limit on crits?
No, that's your explanation of how critical hits are realistic, not the reason 126 can come up more often than it should.
The /reason/ imo is that the Dom3 RNG is a bit funny. I've seen flagellants in particular hit way, way harder than they should have been able to. I ran a bunch of tests with extremely high prot and various weapons when I was trying to work out how the prot values worked and in the end I had to conclude that while prot seemed to be working ok, there were just some really high damage hits being output. Regularly too, not like 1 in 10,000, more like 1 in 25 or so. I mean I had a prot 40 (or so) guy regularly taking damage with no fatigue off broadsword strikes from indies.
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