Quote:
Originally Posted by HoneyBadger
It all goes back to Early game power, and Late game power. If a Nation is very powerful in the Early phase of the game, then it's justifiable that a couple other Nations might have to team them up to bring them down. But there should be a trade-off. Nations who start small should finish large, they should eventually "come into their own".
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Heartily agree. I'd add even the Mid-game power into he sum (which doesn't also always translate in late game power), which some nations already make their strong point.
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Maybe another thing that could help balancing Hinnom and be thematic at the same time, would be if the civilians of the lands where Hinnom armies go, aren't exactly happy of being eaten alive just for fun by the invaders (in game mechanics = if Hinnom soldiers/commanders with the pop-eating feature have the unrest-increasing one as well).
The amount of micromanaging required to keep the loss of gold and further population at bay, could make playing Hinnom a bit more of a challenge and somewhat "justify" its high power...
The AI, on the other side, would never be able to manage this and would be probably screwed ^_^