Re: Script for combining multiple mods
Yep yep, it can handle all of them. It can handle all commands in Edi's unofficial modding manual (which I am assuming is complete).
With nametypes, it handles them sensibly, i.e. it keeps track of nametypes from different mods, renumbers them and makes sure each unit is pointing to the correct nametype. However, it obviously needs to choose which vanilla nametypes to overwrite. Near the top of the mod is an ordered list of which nametypes it should overwrite. I chose something like 127, 128, 150, 149, 148, 147 etc.. Obviously it's not ideal to overwrite any apart from 127 and 128, but generally I think that it's unlikely to be noticeable.
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