Re: Divine Might(PBEM) - (Game on!)
It seems to me the options are two:
1) Go back to turn 16 or even 15 to get Caelum and Pythium back in. Major disadvantage: You'll all have to replay 3 or 4 turns, which is really not ideal because obviously people will have learnt things by experiencing wars the first time round.
2) Deal with having only a few human players (5), I'll move you back to turn 19, and carry on as if nothing had happened.
I can't help but feel (2) might be the wiser option, but will do whatever you think best.
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